This would be a welcome new expresssion.īase Poses: 1 or 2 makes the most sense for peach. Peach = Shocked - I swear peach has the most expressions in the game. On a final note I'm working on small and large breasts so PpppuProgrammer can include size options for the interactable version. I made a new head model for that one to make her head tilt back further. For Fiora, I used her voice clips ripped from the game to thank you for the good time. I'll consider all suggestions and include what I can.Ī couple examples from the commission I'm currently wrapping up: for Iris, the confetti from a "Not Guilty" verdict in Phoenix Wright falls as the courtroom cheers.
#Baka loader flash update#
This last update is about you guys, and I want to hear how you would believe the girls would react. This isn't a vote, so don't worry about following another's opinion. What would you like to see with the girls? Be romantic, be lewd, be silly. I do have a request for everyone, though. There's no work around for it outside of shape tweening when I can I have to hand draw almost each frame. I'm recycling what I can but most things have to be done mostly by hand. So if anyone has any ideas or suggestions to overcome this, it'd be appreciated. So I don't know, I'm going to work on other things for now but I do want the hair system to be flexible enough that you can have more than 8 fixed movement "slots" to use. Also can't find trends with how movement of how the face affects the hair in any animation. Meaning that I can't find a way to replicate how it moves in a manner that can be used for more than 1 animation. Seems that there are no concrete "rules" that minus8 went by when animating the hair. Turns out the Adobe Air sdk may not be directly responsible for the lower file size (it might only optimize code performance), thing is that by default it uses LZMA compression.Īnd to top this off, I found out the trouble with the hair.
#Baka loader flash pro#
With realizing this, you might be able to use this method to compress your swfs further Gscot (if your flash pro IDE doesn't allow you to specify which compression algorithm to use). If you wish to not wait and fix that now, do the following:Ģ) Locate the header, click it, then hit the edit buttonģ) Change compression from "LZMA" to "ZLIB"Ĥ) hit the save button that's next to the "cancel" button.ĥ) Now save the actual swf by hitting the big save button (the one next to the "open" button Given that future releases will not be uploaded directly to this site, I'll revert back to using ZLIB (it's only ~4 MB difference) for new releases. However baka loader seems to not support that algorithm, just ZLIB. It's because I started using the LZMA algorithm for compression for v5i.